Physics of smash bros Intro : Super Smash Bros Melee (2001) Basic concept: smash is a 2.5d fighting game where the goal is to knock your opponent off the stage. Instead of a traditional HP bar, smash keeps track of damage through a percentage bar, where the higher the percent, the farther they will go when they get hit. The world of smash bros is similar to ours with the exception of one additional, omnipresent, supernatural force that alters many of the physics of the world: that of the player’s controller. P1: Double jumping and most “recovery moves”: Players have the ability to jump a second time in mid air, usually illustrated through some sort of flip the character will perform, increasing vertical displacement while still in the air, despite the fact that it’s not physically possible P2: Fast falling, L cancelling, and wavedashing: player control over gravity Not only can the player control the height of the jump, but also the speed at which they fa...