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Showing posts from September, 2017

Stop Motion Animation of Falling

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This was quite the adventure! I had a few challenges along the way, but I'm quite happy with how it turned out. So I used flipbook studio and my usb webcam to shoot this. I basically did it as a straight ahead animation, posing the figure and then shooting the frame immediately after. The hardest thing was trying to fit in between frames after I had already shot the majority of the motion, since I couldn't necessarily retrace anything, but rather I had to find the exact pose my figure was in and the position the helmet was in. I actually ended up reshooting some of the first shot entirely just to let it flow better.  The other difficulty was in the second drop, where I had my character react as well as having the object fall, effectively having 2 different things to move for those individual frames. I think it turned out pretty well overall, and I had a lot of fun doing it!

Script, Boards, and Reference for Basic Animation

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The main concept I have is a character leaning on a wall with a helmet on it. They start to lean on The wall, and then knocks the object over. They try to put it back up onto the wall, but the helmet falls again. It's a pretty simple, dorky animation that I think can illustrate character pretty well, while still accomplishing the assignment. My boards look like this: I'm going to use some action figures laying down and use a camera perpendicular to the floor to do the whole scene. That way I don't have to deal with actual gravity, since the whole scene is lying down. Since Iron Man's helmet is pretty heavy, I thought I could reuse some of my (very recent) brick drop video reference to get a sense of weight? But I didn't like how those "felt" so I ended up filming more reference. It was a little hard to shoot, since I'm a pretty tall guy, so it was a little difficult to find a "wall" tall enough. It was also kinda weird ...

Tracker Video Analysis

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Shooting Video Reference

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This assignment asked us to shoot video reference of an object being thrown up and falling back down. It went fairly well! Here is the image that illustrates the idea of "fourth down at half time," which basically says that when falling, the object spends half of its falling frames in the first fourth of the descent distance, and spends the other half of the frames falling down the rest of the way, because of the acceleration it experiences falling back down.